Acquisitions of mobile games development studios by larger companies have become a common occurrence in the video game industry. These acquisitions can bring a variety of benefits to both the acquiring mobile games development company and the acquired mobile games development studio.
For the acquiring mobile games creation company, the acquisition of a mobile games development studio can bring access to new technology, intellectual property, and talented developers. For example, when Microsoft acquired Ninja Theory, it not only acquired the studio's portfolio of games but also the studio's expertise in creating visually stunning, narrative-driven games. This acquisition allowed Microsoft to expand its portfolio of exclusive titles and improve its game development capabilities.
The acquisition can also bring a new distribution channel for the acquiring mobile games development company. For example, when Facebook acquired Oculus VR, it not only acquired a leading virtual reality headset but also a new platform to distribute its own games and apps.
For the acquired mobile games development studio, the acquisition can bring access to new resources, such as funding and distribution channels, as well as financial stability. This can allow the acquired mobile games creation company to focus on new mobile games development, rather than worrying about finances. Additionally, the acquisition can also bring exposure to a larger audience, which can help the acquired mobile games creation company grow its fanbase and increase its revenue.
There have been several high-profile acquisitions of mobile games development companies by larger companies in recent years. Some notable examples include:
In 2019, Microsoft acquired the game development studio Ninja Theory, known for its work on the games "Hellblade: Senua's Sacrifice" and "DmC: Devil May Cry."
In 2018, EA acquired the game development studio Respawn Entertainment, known for its work on the "Titanfall" and "Apex Legends" franchises.
In 2014, Facebook acquired the virtual reality game development company Oculus VR, known for its work on the Oculus Rift headset.
In 2012, Disney acquired the game development studio LucasArts, known for its work on the "Star Wars" and "Indiana Jones" franchises.
In 2011, Activision Blizzard acquired the game development studio Bungie, known for its work on the "Halo" franchise and the "Destiny" franchise.
However, not all acquisitions are successful. Some acquisitions have resulted in the closure of acquired studios, such as Visceral Games, while others have led to a loss of creative control for the acquired studio. It's also important to note that the acquisition can also lead to a loss of jobs and displacement of employees.
In conclusion, acquisitions of game development companies can bring benefits to both the acquiring company and the acquired mobile app development studio, such as access to new technology, intellectual property, and talented developers, but it's important to consider the potential downsides and the impact on the employees. The mobile games development industry is constantly evolving and it will be interesting to see how these acquisitions will shape the industry in the future.
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